Two years ago, I launched the first version of Wordable. For those unfamiliar, Wordable is essentially a Wordle clone, but with a twist: it includes additional features and unique game modes. To get the full scoop, feel free to check out the official site at playwordable.com.
Interestingly, although the app officially debuted two years ago today, its journey began during one of the covid lockdowns. Ironically, despite the lockdown, it took quite some time to complete. This delay turned out to be fortuitous. It allowed me ample time to have early users test it, provide feedback on its functionality, and suggest enhancements. This period was also crucial for carefully crafting the store page and website, complete with eye-catching graphics and an engaging trailer. My goal was simple: let Wordable organically find its audience, but make sure it makes a great first impression.
Speaking of growth, I’ve steered clear of paid advertising, preferring a more organic growth trajectory. As of now, Wordable is approaching an exciting milestone of 5K installs – a figure I find incredibly rewarding, especially considering this was a passion project developed in my spare time, without the push of advertising. It’s thrilling to think where we might be in another two years.
And with that, I’ll wrap up this year’s anniversary reflection. Should Wordable continue its journey, I’m excited to share another update next year on how it’s evolved.